Mar. 25th, 2013

of_nirvana: (Default)
Shadowbind: Cannot be used.
Last Breath: Cannot be used.
Aphonia: Will only silence somebody for about an hour, before it wears off.
Nightmare: Cannot be used.
Ague: Cannot be used.
Rockseal: Cannot be used.
Oblivion:  It's very weak - somebody hit by it will forget small things like where they left their other sock, but it'll return by the next day.
Ultima Masher: Still rather powerful, but will drain a lot of energy from Telma. Thus, a last resort sort-of move.

Concentrate: Telma's eyesight is better then the normal Viera, and as such, she can aim her attacks better.

Fire Whip: Fire damage and may inflict Disable. The disabling effect is dulled - it may injure your leg, it'll heal quickly.
Earth Heal: Heals using Earth element. No change.
White Flame: Heals using Earth element. No change.
Shining Air: Wind damage and may inflict Blind. No change - the blinding effect'll only affect you for a bit, though.
Evil Gaze: Dark damage and may inflict Confuse. No more Confuse.
Heavy Dust: Earth damage and may inflict Immobilize. No change.
Sliprain: Water damage and may inflict Slow. No Slow.

Cure: No change. Will heal small scratches, and dull pain a little.
Cura: No change. Heals more then Cure - will dull the pain from broken bones, but won't repair them.
Fire: No change. Summons a tiny flame.
Blizzard: No change. Summons a block of ice.
Thunder: No change. Summons a small bolt of lightning.

Phoenix: No limit - Telma can still summon her Esper, however, Phoenix cannot bring back the mortally wounded or dead.
Half MP: No change. Telma tends to use Concentrate, however.

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of_nirvana: (Default)
Telma

April 2013

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